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Unit 1 DB: In a Discussion Board post of at least 350 words, discuss the following: Recap at least 3 of the following aspects of the Alice interface: 1. What the 5 tabs are when you open up Alice 2. The windows available when you are creating or viewing an Alice World 3. How you save Alice Worlds 4. How to open Alice Worlds 5. How to add objects to an Alice World 6. How to create and modify methods in an Alice World Include an example of how you would solve a real-world problem using programming skills.
Unit 1 IP: Use Alice to create a basic world. Create an Alice world with the following: 1 object in the background that looks like it is in the distance 1 character in the foreground that is facing the camera. The character needs to perform 4 methods (actions).
Unit 2 DB: The following code is an example of code for something you will be working on in the future. Although you cannot use this code, you will have the benefit of getting to discuss this code with others. Based on the following code, answer 3 or more of the following questions. What does the [Obj] Who represent? How do you create a new object and a new parameter? What does the code statement "who set value to anubis (cleopatra and pharaoh)" do? What do "turn right 0.25 revolutions," "turn right 0.25 revolutions," and "turn right .5 revolutions" do? What do the code statements that move and turn the camera do for the program? Talk about them one at a time. What does the Mummy Resize code statement do? What do the code statements to move Cleopatra up and down 1 meter do for the program? At this time, only simple methods and parameters are being used. world.march ( [Obj] who) No variables who set value to Anubis who set value to Cleopatra who set value to pharaoh anubis turn right 0.25 revolutions cleopatra turn right 0.25 revolutions pharaoh turn right 0.25 revolutions anubis move forward 3 meters camera move amount = 2 meters toward target = Cleopatra cleopatra move forward 3 meters camera move amount = 4 meters toward target = Anubis camera turn to face Cleopatra camera move backward 5 meters pharaoh move forward 3 meters anubis turn right 0.25 revolutions cleopatra turn right 0.25 revolutions pharaoh turn right 0.25 revolutions anubis move forward 2 meters cleopatra move forward 2 meters pharaoh move forward 2 meters cleopatra move up 1 meter cleopatra move down 1 meter cleopatra say Oh no....NO, NO, NO, it's the MUMMY! mummy resize 4 mummy say I will get YOU!!!! anubis turn right 0.5 revolutions cleopatra turn right 0.5 revolutions pharaoh turn right 0.5 revolutions pharaoh move forward 10 meters cleopatra move forward 10 meters anubis move forward 10 meters
UNIT 2 IP: Use Alice to create a basic world. Create an Alice world with the following elements: 1 one object in the background that looks like it is in the distance 3 characters in the foreground, all facing the camera Create your own method and parameter to have all 3 characters move and turn. The characters need to perform similar methods (actions). For example, you may resize one of the characters, have one (or all) of the characters say something, or change the orientation of one or more characters.
Unit 3 DB: Explain how you can use events, if/else logic statements, and Do Together loops in Alice worlds. Answer 2 or more of the following questions: What do events do in Alice Worlds? How do you create a new event? How can you use an event to control the camera with the arrow keys on your keyboard in an Alice world? What are the advantages of using an event to control the camera in an Alice World? How do you use an if/else logic statement in an Alice World? How could you use a question to the user in an if/else logic statement in an Alice World? What are the advantages of using if/else logic statements in Alice Worlds? What does a Do Together loop do in an Alice World? Why would you want to use a Do Together loop in an Alice World?
Unit 3 IP: Use Alice to create a world that uses events and methods. Create an Alice world that is different from the instructor examples. Include 3 objects that can fly. Separate the objects so that they are an equal distance apart. Make sure the objects look like they are in the distance. Create your own methods and parameters to have your characters move and turn. The characters need to perform methods (actions). For example, the keyboard arrow keys could control the movement of the camera, the camera could follow one of the characters, or the camera could find a lost character (a character that has gone offscreen).
Unit 4 DB: Explain how you can use Boolean logic to give more control of Alice programs. Answer 1 of the following questions: What is a Boolean function? List the 6 logical comparison operators, and describe how they are used in loops in Alice Worlds. What are the And, Or, and Not conditional operators? What are the advantages to using Boolean logic in Alice World programs? For example, describe a real-world programming situation in which Boolean logic would be used to move the program one way or another depending on the path chosen by the users. Describe the situation and how to program it using pseudocode. Create 1 of the following examples: Provide 1 example of how to use Boolean logic in Alice Worlds. Create 1 Use and If/Else example in an Alice World that uses a Boolean function. Create 1 example of a Boolean logic method in an Alice World that uses one of the And, Or, and Not statement conditions.
Unit 4 IP: Create an Alice world that is different from the instructor's examples. Include 3 objects: 2 of the same character (a friendly animal) 1 of an unfriendly character Separate the objects so that the 2 friendly objects are in the foreground playing and the 1 meaner character is in the background, approaching the friendly objects. Create your own method and parameter to have your friendly characters move and turn a certain number of times. Use a Boolean function with an Ask User for a Number dialog box. When the unfriendly character gets within a certain distance of the friendly characters, use an If/Else condition logic. Have the unfriendly character approach the friendly characters in a deliberate fashion. The objects need to perform similar methods (actions) to those described below: Use a Boolean function to allow the user to pick a number, and then have the friendly characters do something (e.g., jump, move, turn, or roll a certain number of times based on the number input by the user to the dialog box question). Use If/Else logic to have the unfriendly character do something when it gets within a certain distance of the friendly characters, or have the friendly characters do something if this event happens.
Unit 5 DB: Explain how you can use lists and arrays to give yourself more control in Alice World programs. Include your programming code from an Alice World that you have created. Explain how your code relates to 2 or more of the following elements: What is a list used for in Alice Worlds? How would you use a list in a real-world program? What would be the point of using a list in a program? Which 2 tiles are used to manipulate lists in Alice World programs? What is an array? How can arrays be used in Alice Worlds? What is the purpose of the Array Visualization Object in Alice programming? How are arrays different from lists?
Unit 5 IP: Lists are used in Alice Worlds to provide an ordered set of data. They are regularly used for common objects in the programming world, and in Alice, they are used for common objects. Create an Alice World. Add 5 characters that are different from the instructor's examples. They should be lined up from foreground to background so that a little of each character can be seen (do not put the characters exactly behind each other). Create a list (ordered set of data) of characters by clicking on the Create New Variable button. Create a list of characters. Have each character say "Hello" at the same time via a list at the beginning of the world and say "Goodbye" (one after the other) at the end of the world. The characters and the scene need to perform a For All Together action at the beginning of the world and a For All in Order action at the end of the world. Also, add 5 additional methods (your choice) that add value to the Alice World you created.
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